Batman: Arkham Asylum is the best game of the year so far, and will no doubt be a strong contender for the official title when the time comes. Of course, judging by the “Game of the Year Edition” re-releases on the shelf, there were approximately 9,956 titles earning such accolade last year, so I’m going ahead and giving the win to Batman right now.
That doesn’t erase the fact, however, that as good as this game is (“unrelenting in its quality” says Tycho from Penny Arcade), as flawlessly designed and executed as it is, as much as it keeps calling you back even long after you have finished it and found every single hidden gem it has to offer, it glances over one very important fact, something I thank my friend mysticalforest for bringing to my attention.
That point is: you are playing a superhero, not a superhero-in-training. So, why don’t we get to be a superhero for the length of the game, instead of having to slog away and earn the really cool skills and gadgets?
By the end of this game, you will have an assortment of high-powered technological gadgets that assist you in traversing the environment, opening up secret passages, and disabling multiple enemies. You will be able to remove foes from fights instantly with bone-breaking takedowns and withstand a substantial (thought still not excessive) amount of gunfire. By game’s end, you will feel like Batman, doing everything he can do in the comics and films and cartoons, all with minimal effort.
However, at the game’s start, you know a few basic moves, have only a single batarang, and are easily felled by a few swings of an iron bar.
Does this ruin the game? Not for me. Watching a character grow stronger as you play a game is immensely satisfying, and considering that a little re-working to the script would make this title easily work as a Splinter Cell or Metal Gear Solid game, the progression of strength doesn’t feel entirely out-of-place.
This typical element of game design, however, is twisted a bit when you’re dealing with an iconic of a character as Batman. There are other things to consider besides giving the player a growing sense of confidence and strength: chiefly that this character comes with pre-conceived notions of how they should handle themselves during combat and exploration. Rocksteady nailed this right from the start, making Batman a perceptive individual with a sharp, logical mind as well as a big, strong man with incredible agility and strength (seriously, Batman breaks his vow to never use guns in the first five minutes of game play, if you catch my drift). However, part of those pre-conceived notions people have of Batman concerns not just his physical prowess and razor-sharp intellect–it’s also his gadgets and training.
So why do I not have access to said gadgets and training right from the start? Sure, a simple punch is as strong as it should be, coming from Batman, and I can track objects at the molecular level, but why do I have to earn a takedown move, or improved armor? Why do I have to dig up a zipline? Why am I half-way through the game before I can hack security gates?
If the developers had made this a “year one” story, then it would have made sense for Batman to grow in strength as the game progressed. But this is not a year one story–this is Batman in his prime, with an established history with his allies and enemies. Batman should be a walking weapon capable of handling himself in any situation at the start of the game.
There are still plenty of ways to make this game challenging, even with a fully-armed Batman. More confrontations with armed enemies, the danger of an innocent person mixed in with the bad guys you have to take out, more puzzles to solve, and more intricate boss battles would have satisfied the need for challenge all throughout the game, while still presenting a fully-realized Batman.
Arkham Asylum is a wonderful game that serves as a love letter to the source material, and it’s refreshing to see Batman operate in an environment this varied and to have his skills tested so fully. But please, Rocksteady, for the inevitable sequel, don’t make me have to earn the right to play the character that I am supposed to be playing.
Posted by Brandon
Posted by Brandon
Posted by Brandon