Street Fighter IV is holding the world in a vice grip of awesome. The next entry of the King of Fighters franchise was announced as a console-exclusive (a digital-only console exclusive at that). The developers of the Guilty Gear series are dropping BlazBlue on home consoles in Japan, with a North American release come this summer.
Is the fighting game back?
The fighting game never went away mind; it just kind of…slept. The better fighting games were the fetish of niche audiences and competitive gamers while the not-as-complex titles were choice games for those wanting to show off their HD tvs (the Soul Calibur series) or, ironically, wanting a good family party game (Super Smash Bros. series).
However, and I’m sure Capcom’s marketing department played no small role in this, the wake of Street Fighter IV has re-ignited wide-scale fighting game culture. People who haven’t used terms such as “turtling,” “zoning,” and “corner trap” in years are using them with a casual ease; joystick controllers are selling out as soon as they are re-stocked–or are fetching extortion-level prices on eBay and Amazon Marketplace; little kids are walking around practicing their Hadoken stances and first-person shooters are feeling suddenly betrayed.
Is it too early to declare the comeback of the fighting game? I don’t think it is. Much like its grandfather, Street Fighter II, Street Fighter IV seems to have awakened in everybody their competitive instincts and attention to craft; it has re-created a culture of not just gamers, but people living for the thrill of victory. Sure, Halo 3 and Gears of War 2 and every sports game ever made has done plenty to turn us friendly, humble gamers into trash-talking frat boys, but there is something about a fighting game that feels so pure, so organic: no team to watch your back, no shadows or sniping spots in which to hide, no respawns. If you lose, you lose: there is only the next game.
It’s all produced a high that’s pretty hard to beat, and like a caffeine addict that has just mixed together equal parts Mt. Dew Voltage and Red Bull and then shotgunned the resulting mixture (I call it a Green Psycho, by the way) the only way to keep the high going is to keep feeding the beast that eats your brain. The guys in corporate will see this, and like drug dealers they’ll keep giving us our smack.
Think about it: around the time Street Fighter IV starts to feel old, we’ll have either the new King of Fighters or BlazBlue–or both–to occupy us. I’m betting that these games will sell a sweet mint, prompting more publishers to put out more fighting titles. Peripheral manufacturers will (hopefully) step up the arcade stick supplies, which fighting junkies both new and old will snatch up.
I predict that by this time next year, fighting games will once again be a genuinely viable market, not just a place for the occasional diversion or for a place for programmers to show off their fantastic boob-jiggling physics.
Of course, the tactical shooter has become what non-gamers think of when one says “video game,” much like the platformer was once the standard-bearer for the medium. You don’t steal that kind of thunder: the inevitable Gears of War 3 will come, as will the next Halo FPS (I mean the one after ODST, the one I’m sure that Microsoft is working on as we speak), and a new Unreal game.
Don’t be surprised however, if a big-name publisher snatches up the Mortal Kombat franchise (you heard that Midway was considering selling it, right?) and reboots the franchise, bringing back the fatalities, the simple yet intense combat, and the total lack of humor for which the first two games were famous–completely devoid of silly kart races and useless pseudo-RPG modes. When this happens, then both of the major fighting franchises from the nineties will have returned to their roots, bringing back old fans while attracting new ones. That will be something to see, and will be the definite indicator of the fighting game reclaiming its old glory.
Posted by Brandon 
Posted by Brandon